Test Pilot - 3 Hour School Project

Project Requirements
This project was actually a time based project. I had to develop a simple game within 3 hours that had a winning and losing condition.
My Role
This was a solo project. As such I was the designer, developer, and everything in between. This project allowed me to rely on my knowledge gained from my web development experience as well as my design courses to create and interesting concept in a short amount of time.
Development
The Concept
The concept for the game was simple. The player is a test pilot and is testing how different ships perform with a limited amount of fuel. Each ship is rated to be able to make it from the beginning of the map to the end. The player must navigate through an obstacle course using forward momentum and the up arrow key to move up with the right arrow key to move forward. Pressing these keys causes fuel consumption so the player had to plan carefully when navigating.
The Challenge
The challenge with this game is created with the sense of urgency as the player watches the fuel gauge dissipate. The player has to look ahead and use careful planning to navigate the level.
The Goal
Developing the goal centered on creating something simple. Using urgency as the primary driving force having the player react to the changing level was key here. With that in mind the player needed to land the ship on top of a platform at the end of the level in order to beat the level. If the player collided with an object or ran out of fuel the game was over.
Developing the Controls
The controls here are simple arrow key controls with the up arrow key controlling upward movement and the right arrow key controller forward movement. Another large part of the controls was the gravity and momentum gained from button presses. This added a sense of planning and accuracy in order to pull of navigating the ship successfully from on point to the other.
Testing
With this being a time challenge testing was scarce but done iteratively as functionality was developed. This allowed for a game that worked fulfilling the requirements of the project.